A linear framework for character animation

نویسندگان

  • Bruce Merry
  • Patrick Marais
  • James Gain
  • Gary Marsden
  • Ken MacGregor
چکیده

There are many areas of computer graphics which have been exhaustively researched in the context of static models, but for which the properties of animated models have been largely ignored. A good example of this is the area of level of detail (LOD). LOD techniques produce low-detail approximations to high-detail models, which may be used to speed up display of distant objects where the loss of detail will not be noticed by the viewer. LOD research is quite mature, and can produce an excellent approximation to any given pose. However, producing a low-detail model that is a faithful approximation in all poses is more challenging, and requires knowledge of the dynamics of the model. There have been a few attempts to address this problem [29, 5, 24], but they all rely on a sampling of the pose space rather than analysis of the space itself. Other areas of computer graphics that can benefit from considering the dynamics of a model include parametrisation, shading and visibility culling. Generic animation is too abstract to perform analysis on. Instead, I propose to study skeletally-driven character animation as a concrete instance of animation. Most existing character animation schemes have non-linearities that frustrate analysis; I am developing a character animation framework that expresses the animation as a linear operator. This framework facilitates various kinds of analysis: in particular, it supports the computation of two distance metrics given information about the skeleton and range of motion of bones without resorting to sampling.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

پویانمایی شخصیت کارتونی با انتقال حرکت مفصلی و مبتنی بر اسکلت موجودات دیگر

Abstract: Nowadays, the animators give life to the fancy characters by making natural movements to organs of cartoon characters. To achieve this goal, movements of living individuals can be applied into cartoon characters. In this paper, a skeletal correspondence finding based method is proposed to transfer movement of a 2D character into a new character, where these two shapes have the same st...

متن کامل

A Conversational Avatar Framework for Digital Interactive StoryTelling

Digital Interactive Storytelling (DIS) is a relatively novel area of computer entertainment which aims at investigating interactive applications capable of generating consistent, emergent and rich stories. To provide new solutions for DIS, we have proposed a novel multi-agent DIS framework, DIEGESIS, which includes agents' coordination and new planning and replanning solutions for DIS. A natura...

متن کامل

Advanced animation framework for virtual character within the MPEG-4 standard

This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown how they extend the MPEG-4 Face and Body Animation (FBA) specifications. Specifically, the scene graph concept, the BBA nodes related to bone and muscle modeling, the animation parameters and the compression capabilities...

متن کامل

Linear Bellman combination for control of character animation Citation

Controllers are necessary for physically-based synthesis of character animation. However, creating controllers requires either manual tuning or expensive computer optimization. We introduce linear Bellman combination as a method for reusing existing controllers. Given a set of controllers for related tasks, this combination creates a controller that performs a new task. It naturally weights the...

متن کامل

Simulating gaze attention behaviors for crowds

Crowd animation is a topic of high interest which offers many challenges. One of the most important is the trade-off between rich, realistic behaviors and computational costs. To this end, much effort has been put into creating variety in character representation and animation. Nevertheless, one aspect still lacking realism in virtual crowd characters resides in their attention behaviors. In th...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005